This movie looks like it’s going to be really fun.
These short’s are so awesome!!
A lot of great and educative information, well worth watching.
I still don’t understand his paintings O_O
Another short by blizzard, and this one is just as awesome.
Blizzard does it again. A very fun and appealing short.
I been wanting to see this short by Master animator Richard Williams. I only have one word to describe it. WOW!!!
AHHH 🙁 the short was removed!!
I really enjoy Aaron Blaise videos on youtube the knowledge he shares are awesome. I haven’t had the pleasure to go through any of his courses he sells at his website. This one I might get, it looks really interesting.
Ok… only two trailers. The end makes it a winner 😀
The day of the trailers, trailer one. Got to see this one 🙂
Very good tips!!!
These two posts are a very good read about the subject of poses and posing.
My next book to read will probably be this one.
I really hope this tool is released soon. Shelfs are killing me.
Happy Leap-Day! This month’s tool is a collection of lots of little tools for editing animation curves. It’s not too flash, but I’m hoping to make up for that with volume. It’s divided into 6 sections: for offsetting, cutting, scaling in time, scaling value, clamping values, and clean-up. Each section is a tab with it’s own options and info, it all looks a bit busy for a UI but hopefully it will be self-explanatory. The workflows promoted by this tool are all about editing animation curves as a whole, rather than individual keys. Maya doesn’t have great workflows for editing large numbers of keys, for example offsetting all the animation in your scene. There can be a lot of room for error in finding your keys, selecting them all, and then editing them in a precise way. For a long time I had a bunch of little code snippets lying around for doing these sort of operations, and this tool is a way to finally bring them all together and polish them up in one place. Many of the operations
I been searching for a tool like this one. Happy day!
Source: Morgan Loomis
Really nice article you should read if you are interested in the art of acting.
After reading the book Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation
I wanted to try out different techniques for animating a cartoony shot. At work I always animate a lot of “realistic” type of animation.
It was really fun to do something different. I highly recommend the book btw.
I will start uploading more and more shot’s, especially shot’s I’ve done at work. Thinking of updating my Demo reel too, the one that I have now is really outdated.