Happy Leap-Day! This month’s tool is a collection of lots of little tools for editing animation curves. It’s not too flash, but I’m hoping to make up for that with volume. It’s divided into 6 sections: for offsetting, cutting, scaling in time, scaling value, clamping values, and clean-up. Each section is a tab with it’s own options and info, it all looks a bit busy for a UI but hopefully it will be self-explanatory. The workflows promoted by this tool are all about editing animation curves as a whole, rather than individual keys. Maya doesn’t have great workflows for editing large numbers of keys, for example offsetting all the animation in your scene. There can be a lot of room for error in finding your keys, selecting them all, and then editing them in a precise way. For a long time I had a bunch of little code snippets lying around for doing these sort of operations, and this tool is a way to finally bring them all together and polish them up in one place. Many of the operations

Read more

Morgan Loomis New Crowdfunded Tool: AnimCurveEditor

I been searching for a tool like this one. Happy day!

Source: Morgan Loomis

New shot!!

After reading the book Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation

Cartoon Character Animation in Maya

I wanted to try out different techniques for animating a cartoony shot. At work I always animate a lot of “realistic” type of animation.
It was really fun to do something different. I highly recommend the book btw.

I will start uploading more and more shot’s, especially shot’s I’ve done at work. Thinking of updating my Demo reel too, the one that I have now is really outdated.


Animation School

Recent Comments

    Subscribe to Blog via Email

    Enter your email address to subscribe to this blog and receive notifications of new posts by email.